Ok 2nd attempt at a passable woodland pattern camo. I like this one.
This blog is about my adventures or misadventures doing miniature war gaming.
Sunday, December 11, 2016
Saturday, December 3, 2016
Friday, September 9, 2016
Friday, August 26, 2016
Saturday, August 20, 2016
Well I suppose I should give some details about Domini.
Domini thinks of itself as an Empire although in my fictitious world it is just a large Kingdom.
Domini was actually born about 12 years ago as a fantasy campaign setting in the fantasy campaign it is about the size of what was the Soviet Union. I shrank it considerably for this setting.
I racked my brain for years trying to come up with a 3rd world hell hole for AK-47 set in Africa but time and time again I would toss each idea. Then one night I was just going through some old files and saw all my Domini stuff and that was all I needed.
Domini is set in a fictitious world, there is no US, Russia or China which makes it easy to paint camo patterns and use what vehicles I want without worry. Now there will be countries that will take the place of those three plus Britian and France but that is still on the shelf.
Domini has a thriving economy, is ruled by an Emperor or Empress ( They like to think big in Domini) It is a hereditary rulership. The rest of the Gov't follows along a British model although in the end all power rests with the current ruler. For the most part the current ruler allows the lower house alone unless there is a gross over step of some sort. The Empire still pays homage to noble titles as well.
The Dominian people are descended from Romans and the Dominian Defense Force honors that heritage to this day. You will find no divisions in its army although on occasion there will be Army Groups the biggest unit is a Legion.
So a list of the DDF unit structure and their equivalent American unit name
Legion - A little bigger then an American Brigade during the 80's.
They are self sufficient having, Armor, Infantry, Artillery, Engineers and Supply and Support including aviation elements.
Century - Battalion
Cohort - Company
Turmae - Platoon
Squads, Sections and Fire Teams are the same.
The DDF also have 2 Special Forces units.
The first is Whisper Squadron these are the guys that are called on when things need to be erased. Masters of recce and intel gathering and assaults on special targets, assassinations and battlefield sniper support.
The second belongs to the Dominian Marine Corps they are a cross between the US Force Recon and Navy Seals but more on them later.
The next game I am preparing for will use Whisper Squadron troops on a cross border raid into the PRR to capture a couple of HVT's. I will be using the Civilian contractor figs for them but thats for another post though.
Domini thinks of itself as an Empire although in my fictitious world it is just a large Kingdom.
Domini was actually born about 12 years ago as a fantasy campaign setting in the fantasy campaign it is about the size of what was the Soviet Union. I shrank it considerably for this setting.
I racked my brain for years trying to come up with a 3rd world hell hole for AK-47 set in Africa but time and time again I would toss each idea. Then one night I was just going through some old files and saw all my Domini stuff and that was all I needed.
Domini is set in a fictitious world, there is no US, Russia or China which makes it easy to paint camo patterns and use what vehicles I want without worry. Now there will be countries that will take the place of those three plus Britian and France but that is still on the shelf.
Domini has a thriving economy, is ruled by an Emperor or Empress ( They like to think big in Domini) It is a hereditary rulership. The rest of the Gov't follows along a British model although in the end all power rests with the current ruler. For the most part the current ruler allows the lower house alone unless there is a gross over step of some sort. The Empire still pays homage to noble titles as well.
The Dominian people are descended from Romans and the Dominian Defense Force honors that heritage to this day. You will find no divisions in its army although on occasion there will be Army Groups the biggest unit is a Legion.
So a list of the DDF unit structure and their equivalent American unit name
Legion - A little bigger then an American Brigade during the 80's.
They are self sufficient having, Armor, Infantry, Artillery, Engineers and Supply and Support including aviation elements.
Century - Battalion
Cohort - Company
Turmae - Platoon
Squads, Sections and Fire Teams are the same.
The DDF also have 2 Special Forces units.
The first is Whisper Squadron these are the guys that are called on when things need to be erased. Masters of recce and intel gathering and assaults on special targets, assassinations and battlefield sniper support.
The second belongs to the Dominian Marine Corps they are a cross between the US Force Recon and Navy Seals but more on them later.
The next game I am preparing for will use Whisper Squadron troops on a cross border raid into the PRR to capture a couple of HVT's. I will be using the Civilian contractor figs for them but thats for another post though.
Ok since it was raining I decided to work on the BTR-152's belonging to Domini's belligerent neighbor The People's Republic of Rhendosia ( Working title) so here you go.
Here they are, base coated in plain olive drab
I then over coated them in a German Camo Dark Green since I wanted them to have a different look from the DDF. I will let these dry over night and then put on a camo scheme I am going to go with a earth brown and black making them a three color pattern. then some detailing and dry brushing and a wash and then they will be ready. Hopefully I'll get that all done tomorrow.
Some of the Armor forces I already have painted for Domini so I figured I would post the pictures.
So first up some British Saxon's
Dominian designation Buffalo's in the typical 4 color Army camo pattern.
A shot of the roof top stowage detail
The Buffalo is general purpose APC used mainly by Law Enforcement or Reserve units.
Next up Soviet BTR-60's
Dominian designation Jakal
The Jakal is used by the regular Mechanized Legions of the Dominian Defense Force
Next are a pair of French Panhard AML-245's
Dominian designation Ocelot
The Ocelot is assigned to Recce Cohort's in Mechanized units, this pair belong to the 13th Legion (Armored) Recce Cohort
British Centurion MK10/1
Dominian designation Rhino
This section of Rhino's is assigned to 1st Turmae, D Cohort, 1st Century, 13th Legion (Armored)
Now a few pictures of projects in the pipeline
Huey's and BTR-152's
Gun jeeps to the right and 106mm RR jeeps on the left
Covert op's figures ( Rebel Mini's Civilian Contractors)
I was supposed to be working on these tonight but it started raining just as I walked in the door from work tonight.
More armed Cultists (Rebel Mini's African well armed militia)
Friday, August 12, 2016
Up coming projects will be some terrain for my 15mm nation of Domini along with venturing into 20mm Cold War gone hot. The 20mm will be the adventures of a US Army Scout Platoon in 1984-1985. It will be based on the Scout Plt I served in, in Germany at the time although the names will be changed slightly to protect the innocent or not so innocent. The will be no more then Platoon sized battles. I got my first shipment of 20mm from Elhiem which I must say I do like. I'll post some pictures whne I get to painting them.
The next battle for the nation of Domini will be an assault on a terror cell located on a rural farm so stay tuned for more painting pictures and the eventual AAR.
The next battle for the nation of Domini will be an assault on a terror cell located on a rural farm so stay tuned for more painting pictures and the eventual AAR.
Thursday, August 11, 2016
Retribution
HEADLINES
90 Hours ago in the resort city of Narsil'sk several explosive devices were detonated. The death toll stands at 278 killed and 834 currently wounded.A little over 40 hours ago Dominian Intelligence services raided a safe house for the Black Dragon Cult, having missed the mastermind behind the bombing by less then an hour.
12 hours ago the vehicles carrying the bomber and his body guards were spotted. The vehicles were abandoned in a heavily forested area and the cultists struck out for the border on foot. A team from the 3rd Cohort, 3rd Century, 1st Legion. (Nicknamed: The Saints, the premier Counter-insurgency unit of the DDF) started pursuit of the BDC forces.
Contact was temporarily lost with The Saints, so the commander of The Scarlet Guard (1st Cohort, 1st Cohort, 1st Century, 1st Legion. The personal guard of the royal family) inserted a squad by air between the last reported position of the BDC forces and the border to set up an ambush. The bomber must be caught or annihilated were their orders. It was not until initial contact with the BDC forces that The Scarlet Guard discovered that the 8 to 10 men they were chasing turned into over 30. The call had gone out and several local cells of the BDC had joined on the HVT to get him across the border.
Several minutes into the skirmish The Saints arrived on the scene, having been delayed by IED's that had been left behind.
The Game (1st go around)
Rule set was Fubar
Rule set was Fubar
The table from the border.
BDC forces entered at the far end and had to get the HVT across the river to win.
The Cultists forces approximately 36 figs This was a 12 man regular squad and two 12 man locale militia squads.
The Dominian Forces. A squad from The Scarlet Guard, these are the men that guard the Royal family. A Squad from The Saint's, these are the country's premier light infantry/ counter-insurgency troops, and in the middle are 4 snipers from Whisper Squadron, masters of recon and intel gathering.
The game started with The Scarlet Guard set up in ambush positions somewhere near the cross roads.
The first casualty: A cultist taken out by a Whisper Squadron sniper. Amazingly the rest of that unit passed a activation test and were not suppressed by the sniper shot.
Regular troops of the BDC advance at the bottom of the picture while near the top local cultists are spotted as they continue to advance.
The green disk is a hidden unit marker. this unit hasn't been spotted yet as it is being masked by the unit to its front.
One of the regular troops is taken out by sniper fire as it advances.
Uh Oh! Trouble! The tracking squad from "The Saint's" (In their trade mark bottle green berets) enters the board right behind a squad of cultists. A close range fire fight ensued.
The Saint's do to superior training get the upper hand in the short little firefight that left 4 out of the 5 cultists laying in pools of blood.
A hidden squad of cultists that had reacted to the fire fight emerge from the wood line south of The Saint's and open fire killing one of them and suppressing the rest.
Another view of the butchery
The Saint's return fire and their training pays off. The entire cultist squad was mowed down before they could run back into cover.
Mean while the regular troops are being picked apart by hidden sniper fire. Another regular is gunned down as he dashes across the road.
Some cultists try their hand at crossing the road as well, in the face of sniper fire. Unfortunately for them an LMG of the Scarlet Guard (The ambushing squad) had displaced to cover the road and mowed them down as they dashed from cover with enfilading fire.
Two squads of cultists trigger the ambush north of the road. It didn't go well.
Scarlet Guard troops in their distinctive scarlet berets scan their front for more cultists after mowing down nearly two squads from ambush.
Scarlet Guard LMG team that had previous mowed down the cultist crossing the road begins to engage the regular troops pushing up to their left front.
A heroic act by a lone cultist RPG gunner, having fallen back sprays fire from his SMG at a Saint but only suppresses him.
The rest of the squad of Saints are in the woods and it does not bode well for the heroic cultist with the RPG.
The regular troops of the cultists turn to the north but wisely stay in the wood line as they search for targets to their north across the road.
Scarlet guard troops smelling victory advance from their ambush positions to flank the regular cultists troops.
The squad of Saints advance through the woods towards the south searching for the remaining cult forces.
Hit from two sides the cultists succumb to withering fire from the Dominian forces and the bomber mastermind is taken out by a 40mm grenade burst from the Saints grenadier.
The Second go around
The cultist leader my older son Alex decides to concentrate all his forces on one side of the board.
We had lowered the ratings on the Dominian forces and raised them on the cult side.
His first squad is spotted and is brought under sniper fire. Using the fear rule even though the sniper did not kill one, the entire squad failed their check and were suppressed for a turn.
My son making use of a loophole in the rules ran every turn. It almost worked.
Here his advanced element makes contact with the scarlet guard.
A close up
It got ugly real quick
The Scarlet Guard is overwhelmed but give a good account of themselves. Behind the small clump of trees at the top is the HVT. By now you are wondering where the Saints are. They had been place to the south and were high tailing it north. The HVT is still running this is like turn 6.
A view from the north looking south at the carnage.
The HVT and escorts still sprinting south. We had determined at this point that they have sprinted straight out for nearly a mile and a half.
It didn't matter though since I know my son. I stationed my second sniper armed with a .50 sniper rifle to cover the river. While the escorts of the HVT turned to engage the Saints coming up fast the HVT made a dash for the river and safety. He didn't make it.
In the end we had a great time, enjoyed the rules and tweaked the ability to run every turn down to you can run 2 turns then you have to walk for a turn or run 3 turns then stop for a turn.
Casualties
1st Game
Dominian forces suffered 2 KIA
Cultists forces were completely wiped out
Ratings
Saint's - Professional
Scarlet Guard - Elite
Whisper Squadron - Elite
Local Cultists - Militia
Regulars - Regulars
2nd Game
Dominian Forces - 14 KIA
Cultists Forces - 34 KIA (out of 36)
Saint's - Regular
Scarlet Guard - Regular
Whisper Squadron - Professional
Cultists - Regular
The only objective in the games was to get the HVT across the river to safety, casualties did not matter for the cultists.
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